Developer Profile #4

Welcome to our fourth Bellum Developer Profile!

As we approach our closed beta release, we want to introduce a few more core members of our team, as well as keep showing off the amazing work they’ve done towards building the game!

Today, we’ll be talking about our Environment Artist, Jeremy. Showcasing a few of his contributions to the project and talking about his role in making sure Bellum can look the best way possible.


Environment Art

Some of you might know Jeremy from his previous endeavors, more specifically SquadOps, where he was in charge of producing some of the first training and educational materials used for the community. Followed by more involved work alongside the Squad and Post Scriptum developers, helping with some script writing and content creation for the titles.

After some extensive training, hundreds of hours of GDC talks, as well as a few personal projects. Jeremy found himself landing his first gig working on an unannounced SciFi project, which would later lead him to joining the Bellum team in early 2023.

With inspiration from games like Rainbow Six, Battlefield 1942 and Counter Strike in his youth, as well as Ready or Not, Gray Zone Warfare and a few others in his adult life: Jeremy found himself dedicated to both, the Environment Art portion of games, as well as the optimization, modularity and tooling related to Technical Art, thus becoming an Environment Tech Artist.

Take a look at some of his work so far, as well as some sneak peeks of the future, from which we’ll have more information very soon.

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Farewell

Keep an eye out for more developer profiles in the coming weeks, and as always, be sure to follow our news channel for the latest updates, and join the conversation over on our Discord.

-Mooskle

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