Bellum Beta Build #712
Bellum Beta Build #712 is now live on main branch.

Bellum Beta Build #712
Crouch and vault reworks, weapon mounting and bipods, eye adaptation, a new inventory HUD and a lot of map work.
Controls & Movement
- Crouch reworked: tap C to crouch or stand. Hold C and scroll to set any stance height, and it stays there when you let go.
- Vault reworked: hold W and press Space. You can now vault straight out of a sprint.
- New setting: Show Vault Helper (Gameplay > HUD): shows the vault key at obstacles you can vault.
- New setting: Zoom Key Bind (Gameplay > Controls): RMB (default), Legacy (the old hold-Shift zoom while standing still) or Custom. Fixed holding RMB to zoom cancelling a toggled ADS.
- Speed dial now has 15 mouse-wheel steps from creep to jog (was 10).
- Soldiers turn and change direction faster. Stopping is unchanged.
- Crouch-sprint slowed to 275. Insurgents, Ranger RRC and SATYR Recon are now exactly 10% faster than standard soldiers.
- Your weapon settles with a small dip when you change stance.
Recoil & Gunplay
- First-person muzzle rise lowered across every weapon, with extra passes on the AKM, URG-I and AK74M.
- Recoil no longer kicks the aim down on the first shot.
- The rifle butt stays planted in the shoulder under recoil.
- Machine guns cap how fast you can swing your aim while firing.
- Belt-fed MGs sway like the M240. DP27/PKM hipfire sway no longer runs backwards.
- Looking up/down now pulls the weapon off your sight line, like left/right already did.
- Launchers no longer shove the weapon into the camera when fired.
- 5.56 muzzle velocities fixed on the URG-I and M249 (they were swapped).
- Friendly fire penalty raised.
Weapons & Equipment
- Weapon mounting and bipods reworked. Mount on cover or prone, aim within the support arc, look around freely while mounted. Mounted weapons sway much less.
- Moving releases the mount. Mounting un-leans you first, and you can’t lean while mounted.
- Checks barrel and bipod clearance. You can’t mount on another player.
- M249 gets a deployable bipod. Mag-mounting disabled on the M249, DP27, M240 and Lee-Enfield.
- Russian AKs and the RPK get the new 1P87 sight on a rail.
- Red dot/holo sights now stay visible in all lighting.
- Empty reloads no longer give a free extra round.
- M320 no longer misfires after a quick reload.
- M240: F on the Equip Belt prompt now equips the belt instead of redrawing your rifle. Belt count reads in ~10-round steps.
- MG belt reloads can’t be cancelled after the ammo swap has happened.
- Ballistic hats removed from SATYR Recon.
Casualties
- Fixed: a dragged casualty getting revived back where the drag started.
- Fixed: downed bodies cartwheeling or flying off.
HUD & Menus
- New inventory HUD (Ctrl+T): item rows with icons, magazine fill gauges, grenades and specials grouped.
- Deployment screen: LOADOUT now lists your role’s actual items with icons and counts, including the Black Hornet drone.
- New crossload presets: pick one per faction on the deployment screen. It’s saved, and your crossload slots fill when you spawn at a building.
- Crossload: RMB drops one unit at a time without closing the menu. Crosspoint slots work in place. M240 belts can be crossloaded (2 points for 50 rounds, 4 for 100).
- Friendly nameplates show on the soldier you’re looking at with line of sight. Full names within 15 m, fading out from 15 to 25 m. The unit identifier toggle is gone.
- After-action map: scroll to zoom, right-drag to pan, Home to re-fit. The debrief now stays up until the map changes.
- Clearer item names. The queue no longer shows a stale server.
Lighting & Visuals
- Eye adaptation: your view now adjusts between bright and dark. It adapts quickly, looking at the sky no longer blacks out the ground, and dark rooms in daylight stay readable.
- Watch and B-TAK screens stay readable in sun and dim in the dark. Raising them no longer changes your exposure.
- Drone feed now matches the map’s weather lighting.
- Highlands sky toned down.
Maps
- Kambori: new compound at the old police station, late-afternoon lighting update, invisible wall fixed.
- Tsavo: dam area (AO7) progress now visible, new basin biome, dusk variant, golden-hour lighting, cave lighting pass. Fixed invisible holes in the ground. Square mud huts are easier to leave.
- New trees across maps (msasa, acacia, parasol, redwood).
- Collision fixes on large trees, barrels, fences and the Highlands and Kambori terrain.
Game Mode
- AO influence reworked: holding more soldiers in the AO now drives the win (squad-sized leads matter), collected intel always pays out, AO time limit down to 105 min (was 120).
- Spectators no longer take player slots (max 4 spectators). Streamers can spectate.
Performance & Stability
- Cheaper bullet impacts and muzzle flashes.
- Tsavo and Kambori terrain no longer thrash their texture cache.
- Video settings no longer reapply everything on every change.
- Fixed an FSR frame-gen crash.
- Gameplay and recoil console variables are now locked in player builds.
- New BellumBug console command prints your position. Include it in your bug reports for map issues!