Bellum Beta Build #741
Bellum Beta Build #741 is now live on main branch.

Bellum Beta Build #741
Changes since Build 725 · Verified through Build 741.
B-TAK & Communications
- Overhauled the phone map with a new device interface, live roster, communications, match information and app navigation.
- Added Satellite, Paper and Paper Dark map styles, including terrain contours, building footprints and water.
- Added MGRS coordinates with full and abbreviated grid entry.
- Added building reference grids with building numbers, block ranges and a visibility toggle.
- Added Squad, Platoon and Command text channels, unread indicators and grid-linked quick messages.
- Quick messages include Troops In Contact, MASCAL, Combat Ineffective and Established, with visible cooldowns.
- Added fireteam-colored lines connecting members to their leader.
- Improved player markers, squad symbols, callsign labels and deployment spawn indicators.
- Updated the wristwatch to a heading-up satellite map showing your squad, orders, objectives and building references.
- Added drone flight instruments for heading, battery, altitude above ground, speed and grid position.
Command & Organization
- Added platoon-command tools for squad tasks, named phase lines, lanes, freehand drawing and control points.
- Added Release Point, Fallback and Mortar Firing Point markers.
- Added a commander-edited Order of March board that can be published to the platoon.
- Added fireteam attachment requests through the roster, with approval, denial, cancellation and return controls.
- Improved leadership succession and the handover of eligible command equipment.
- Updated Patrol Base and ORP inheritance for Rangers and SATYR.
- Command equipment now respects game-mode restrictions.
B-TAK Controls & Fixes
- Ctrl + mouse wheel adjusts marker size.
- Ctrl + Z undoes your last marker placement, move or deletion.
- Middle-click deletes your marker; platoon command can delete other team markers.
- C toggles Controls; Escape cancels drawing.
- Fixed building numbers disappearing after respawn or role changes.
- Fixed marker replacement, map-tool input conflicts and vote controls.
- Fixed channel history and unread counts when changing squads or teams.
- Improved team-based marker visibility and preserved existing markers when a new request is rejected.
- Improved phone stability, screen clarity and framing.
- Fixed bright device screens excessively darkening the surrounding world.
- Restored cursor behavior after using B-TAK or Settings.
- Restored after-action map zooming and right-click dragging.
Mortars
- Added crewed Type 63 and 2B25 mortar emplacements with gunner and assistant interactions.
- Updated mortar roles and equipment across faction rosters, including Rangers.
- Added assembly, loading, firing, pickup and disassembly animations and sounds.
- Added improved sights and range cards showing charge, range, elevation and time of flight.
- Refined fine aiming and baseplate rotation.
- Added small aim displacement after firing.
- Only the original mortarman can recover their emplacement; friendlies can still man and load it.
- Enemy players can disable emplacements through interaction.
- Owner death disables the emplacement; owner resupply removes it.
- Added mortar equipment and role icons, improved textures, firing effects and incoming-shell whistles.
Recon & Mortar Availability
- Recon roles now require at least 20 players on your team.
- Mortar roles now require at least 30 players on your team.
- These requirements apply across all three factions and update as team population changes.
- If population drops below the requirement, players already occupying these roles keep their slots, lives and respawn access.
Ammunition & Resupply
- Added a shared 20-minute cooldown across field resupply categories.
- FOB refills remain unlimited and independent of the field cooldown.
- FOB is now the only place to refill crossloaded spots
- PBs must be placed outside of the AO again
- The field timer persists through death and redeployment, with a visible countdown.
- Resupply charges are consumed only when supplies are actually restored.
- Crate withdrawals refill missing kit supplies before using crossload space.
- Added immediate crate-wheel feedback, refusal reasons and a central kit-supply gauge.
- The crate wheel now stays open after refilling.
- Rebalanced faction starting magazines and belts; removed unintended RPD ammunition from the al-Zalaam rifleman.
- AZ gets 1 additional magazine
- Updated mortar HE allocations:
- Rangers: 12 for the team leader, 8 for the gunner.
- al-Zalaam: 12 for the team leader, 8 for the gunner.
- SATYR: 10 for the team leader, 6 for the gunner.
- Restored rocket launcher and mortar HE crossload options on FOB spawns and crossload crate
- Fixed crossloaded GM-94 ammunition failing to update correctly on the owning client.
Damage & Medical
- Explosives retain damage and kill attribution after the connected thrower dies
- Corrected explosive damage bounds, repeated damage callbacks, rocket building-damage tags and thermobaric damage handling.
- Soldier bodies no longer obstruct thermobaric damage checks.
- Getting back up clears the previous down/kill attribution record for AAR
- Concussion knockouts now use variable thresholds and blackout durations.
- Fixed the narrowed eyelid effect persisting after waking from concussion.
- Corrected SATYR helmet collision to match its covered-ear shape.
Weapons, Movement & Interaction
- Reduced firing aim punch across firearms.
- Smoothed prone aiming with a moving turn cone and gradual weapon catch-up during large turns.
- Improved freelook around the head and weapon-stock clearance while aiming.
- Mounted weapons can now disengage after a deliberate, sustained push beyond their aiming arc.
- Fixed right-hand rotation during mounted-prone recoil.
- Added and refined weapon-specific bipod folding and unfolding animations.
- Added Weapon Mount to the configurable input bindings.
- Fixed crouch activating unintentionally after recognized key combinations.
- Improved vault eligibility checks and input retry behavior.
- Selecting the equipment already in your hands no longer restarts the equip cycle.
- Server-rejected explosive and equipment placements now correctly report failure.
- Improved ragdoll spin limiting and fixed dragged bodies being flung by position corrections.
- Fixed remote-player bodies, weapons, gunfire and launcher projectiles on listen servers.
- Updated ammunition names and launcher kill-feed icons.
- Fixed rounds missing from the incoming magazine during AK-74M empty reloads.
- Improved textures and material finishes across rifles, machine guns, launchers, optics and grenades.
Maps & World
- Added Tsavo AO3–AO7 and Highlands AO7.
- Repositioned Tsavo AO2–AO7 and Highlands AO1–AO7 team starts to 1,000 meters outside their objective boundaries (to accommodate for mortars)
- Adjusted world borders to accommodate the updated starts and approaches.
- Improved start and FOB placement above the terrain.
- Fixed FOB resupply crates spawning before the ground was available.
- Patrol Base and ORP backpacks now settle individually onto slopes, with placement checks suited to uneven ground.
- Increased Tsavo bush density and extended vegetation draw distances.
- Moved Tsavo bushes to baked placement and corrected vegetation-generation issues.
- Updated Tsavo AO7 terrain, vegetation and landscape seams.
- Corrected overly pale Tsavo boulders.
- Refreshed Tsavo Paper maps to match the terrain and fixed artifacts beyond map edges.
- Temporarily reduced lighting intensity in Tsavo tunnels and caves.
- Reduced Kambori heat haze intensity.
- Improved wind and explosion response on selected vegetation.
Graphics, Performance & Audio
- Restored optimization in soldier, medical-reaction and firearm code.
- Reduced repeated B-TAK interface work and excessive respawn diagnostics.
- Improved landscape shader precaching and selected visual-effect pooling.
- Increased Medium view distance to match High.
- Standardized shared rendering settings across production maps.
- Improved Nanite detail settings and scaled its streaming memory budget to GPU VRAM.
- Updated recommended DLSS presets for RTX 40⁄50 cards in DLAA, Quality, Balanced and Auto modes.
- Improved phone and watch sharpness, reduced screen shimmer and updated watch-glass reflections.
- The visible first-person watch now updates every frame.
- Corrected previous-frame foliage wind inputs.
- Reduced unnecessary explosion-driven foliage work; foliage blast response is disabled on Low Effects.
- Fixed weighted footstep audio behavior and stone-fall sounds being cut short.
- Corrected duplicate explosive audio and updated grenade-launcher, thermobaric and mortar sounds.
Spectator, Admin & Stability
- AAR review is now available in the Astarte Launcher.
- Added a spectator event log with a match timeline.
- Selecting an event flies the camera to the decisive hit and displays shooter/casualty ghosts with the recorded projectile or fragment path.
- Added an admin-camera score banner showing manpower, influence, match time, map, mode and Building Hunt objectives.
- Improved spectator focus controls, aperture settings and armor-overlay exposure.
- Hide UI now hides gameplay overlays consistently and restores them when leaving the camera.
- Added server-configurable match replay recording.
- Renamed the debrief’s HITS statistic to ENEMIES HIT.
- Fixed server crashes involving invalid map-marker requests.
- Tightened team-role, player-movement, respawn, marker and vote validation.
- Corrected HATL role abilities to prevent unintended CCP pickup.