Bellum Beta Build #741

Bellum Beta Build #741 is now live on main branch.

Bellum Beta Build #741

Changes since Build 725 · Verified through Build 741.

B-TAK & Communications

  • Overhauled the phone map with a new device interface, live roster, communications, match information and app navigation.
  • Added Satellite, Paper and Paper Dark map styles, including terrain contours, building footprints and water.
  • Added MGRS coordinates with full and abbreviated grid entry.
  • Added building reference grids with building numbers, block ranges and a visibility toggle.
  • Added Squad, Platoon and Command text channels, unread indicators and grid-linked quick messages.
  • Quick messages include Troops In Contact, MASCAL, Combat Ineffective and Established, with visible cooldowns.
  • Added fireteam-colored lines connecting members to their leader.
  • Improved player markers, squad symbols, callsign labels and deployment spawn indicators.
  • Updated the wristwatch to a heading-up satellite map showing your squad, orders, objectives and building references.
  • Added drone flight instruments for heading, battery, altitude above ground, speed and grid position.

Command & Organization

  • Added platoon-command tools for squad tasks, named phase lines, lanes, freehand drawing and control points.
  • Added Release Point, Fallback and Mortar Firing Point markers.
  • Added a commander-edited Order of March board that can be published to the platoon.
  • Added fireteam attachment requests through the roster, with approval, denial, cancellation and return controls.
  • Improved leadership succession and the handover of eligible command equipment.
  • Updated Patrol Base and ORP inheritance for Rangers and SATYR.
  • Command equipment now respects game-mode restrictions.

B-TAK Controls & Fixes

  • Ctrl + mouse wheel adjusts marker size.
  • Ctrl + Z undoes your last marker placement, move or deletion.
  • Middle-click deletes your marker; platoon command can delete other team markers.
  • C toggles Controls; Escape cancels drawing.
  • Fixed building numbers disappearing after respawn or role changes.
  • Fixed marker replacement, map-tool input conflicts and vote controls.
  • Fixed channel history and unread counts when changing squads or teams.
  • Improved team-based marker visibility and preserved existing markers when a new request is rejected.
  • Improved phone stability, screen clarity and framing.
  • Fixed bright device screens excessively darkening the surrounding world.
  • Restored cursor behavior after using B-TAK or Settings.
  • Restored after-action map zooming and right-click dragging.

Mortars

  • Added crewed Type 63 and 2B25 mortar emplacements with gunner and assistant interactions.
  • Updated mortar roles and equipment across faction rosters, including Rangers.
  • Added assembly, loading, firing, pickup and disassembly animations and sounds.
  • Added improved sights and range cards showing charge, range, elevation and time of flight.
  • Refined fine aiming and baseplate rotation.
  • Added small aim displacement after firing.
  • Only the original mortarman can recover their emplacement; friendlies can still man and load it.
  • Enemy players can disable emplacements through interaction.
  • Owner death disables the emplacement; owner resupply removes it.
  • Added mortar equipment and role icons, improved textures, firing effects and incoming-shell whistles.

Recon & Mortar Availability

  • Recon roles now require at least 20 players on your team.
  • Mortar roles now require at least 30 players on your team.
  • These requirements apply across all three factions and update as team population changes.
  • If population drops below the requirement, players already occupying these roles keep their slots, lives and respawn access.

Ammunition & Resupply

  • Added a shared 20-minute cooldown across field resupply categories.
  • FOB refills remain unlimited and independent of the field cooldown.
  • FOB is now the only place to refill crossloaded spots
  • PBs must be placed outside of the AO again
  • The field timer persists through death and redeployment, with a visible countdown.
  • Resupply charges are consumed only when supplies are actually restored.
  • Crate withdrawals refill missing kit supplies before using crossload space.
  • Added immediate crate-wheel feedback, refusal reasons and a central kit-supply gauge.
  • The crate wheel now stays open after refilling.
  • Rebalanced faction starting magazines and belts; removed unintended RPD ammunition from the al-Zalaam rifleman.
  • AZ gets 1 additional magazine
  • Updated mortar HE allocations:
    • Rangers: 12 for the team leader, 8 for the gunner.
    • al-Zalaam: 12 for the team leader, 8 for the gunner.
    • SATYR: 10 for the team leader, 6 for the gunner.
  • Restored rocket launcher and mortar HE crossload options on FOB spawns and crossload crate
  • Fixed crossloaded GM-94 ammunition failing to update correctly on the owning client.

Damage & Medical

  • Explosives retain damage and kill attribution after the connected thrower dies
  • Corrected explosive damage bounds, repeated damage callbacks, rocket building-damage tags and thermobaric damage handling.
  • Soldier bodies no longer obstruct thermobaric damage checks.
  • Getting back up clears the previous down/kill attribution record for AAR
  • Concussion knockouts now use variable thresholds and blackout durations.
  • Fixed the narrowed eyelid effect persisting after waking from concussion.
  • Corrected SATYR helmet collision to match its covered-ear shape.

Weapons, Movement & Interaction

  • Reduced firing aim punch across firearms.
  • Smoothed prone aiming with a moving turn cone and gradual weapon catch-up during large turns.
  • Improved freelook around the head and weapon-stock clearance while aiming.
  • Mounted weapons can now disengage after a deliberate, sustained push beyond their aiming arc.
  • Fixed right-hand rotation during mounted-prone recoil.
  • Added and refined weapon-specific bipod folding and unfolding animations.
  • Added Weapon Mount to the configurable input bindings.
  • Fixed crouch activating unintentionally after recognized key combinations.
  • Improved vault eligibility checks and input retry behavior.
  • Selecting the equipment already in your hands no longer restarts the equip cycle.
  • Server-rejected explosive and equipment placements now correctly report failure.
  • Improved ragdoll spin limiting and fixed dragged bodies being flung by position corrections.
  • Fixed remote-player bodies, weapons, gunfire and launcher projectiles on listen servers.
  • Updated ammunition names and launcher kill-feed icons.
  • Fixed rounds missing from the incoming magazine during AK-74M empty reloads.
  • Improved textures and material finishes across rifles, machine guns, launchers, optics and grenades.

Maps & World

  • Added Tsavo AO3–AO7 and Highlands AO7.
  • Repositioned Tsavo AO2–AO7 and Highlands AO1–AO7 team starts to 1,000 meters outside their objective boundaries (to accommodate for mortars)
  • Adjusted world borders to accommodate the updated starts and approaches.
  • Improved start and FOB placement above the terrain.
  • Fixed FOB resupply crates spawning before the ground was available.
  • Patrol Base and ORP backpacks now settle individually onto slopes, with placement checks suited to uneven ground.
  • Increased Tsavo bush density and extended vegetation draw distances.
  • Moved Tsavo bushes to baked placement and corrected vegetation-generation issues.
  • Updated Tsavo AO7 terrain, vegetation and landscape seams.
  • Corrected overly pale Tsavo boulders.
  • Refreshed Tsavo Paper maps to match the terrain and fixed artifacts beyond map edges.
  • Temporarily reduced lighting intensity in Tsavo tunnels and caves.
  • Reduced Kambori heat haze intensity.
  • Improved wind and explosion response on selected vegetation.

Graphics, Performance & Audio

  • Restored optimization in soldier, medical-reaction and firearm code.
  • Reduced repeated B-TAK interface work and excessive respawn diagnostics.
  • Improved landscape shader precaching and selected visual-effect pooling.
  • Increased Medium view distance to match High.
  • Standardized shared rendering settings across production maps.
  • Improved Nanite detail settings and scaled its streaming memory budget to GPU VRAM.
  • Updated recommended DLSS presets for RTX 40⁄50 cards in DLAA, Quality, Balanced and Auto modes.
  • Improved phone and watch sharpness, reduced screen shimmer and updated watch-glass reflections.
  • The visible first-person watch now updates every frame.
  • Corrected previous-frame foliage wind inputs.
  • Reduced unnecessary explosion-driven foliage work; foliage blast response is disabled on Low Effects.
  • Fixed weighted footstep audio behavior and stone-fall sounds being cut short.
  • Corrected duplicate explosive audio and updated grenade-launcher, thermobaric and mortar sounds.

Spectator, Admin & Stability

  • AAR review is now available in the Astarte Launcher.
  • Added a spectator event log with a match timeline.
  • Selecting an event flies the camera to the decisive hit and displays shooter/casualty ghosts with the recorded projectile or fragment path.
  • Added an admin-camera score banner showing manpower, influence, match time, map, mode and Building Hunt objectives.
  • Improved spectator focus controls, aperture settings and armor-overlay exposure.
  • Hide UI now hides gameplay overlays consistently and restores them when leaving the camera.
  • Added server-configurable match replay recording.
  • Renamed the debrief’s HITS statistic to ENEMIES HIT.
  • Fixed server crashes involving invalid map-marker requests.
  • Tightened team-role, player-movement, respawn, marker and vote validation.
  • Corrected HATL role abilities to prevent unintended CCP pickup.

All patch notes