Bellum Beta Build #755

Bellum Beta Build #755 is now live on main branch.

Bellum Beta Build #755

Everything since Build 752.

Changes

Gameplay

  • Spawn-camp protection: you take no damage within 100 m of your own team’s base, in staging and the live round. Medical treatment still works there, and dying inside that radius doesn’t cost a life.
  • Highlands (AO1-AO7) and Tsavo (AO2-AO7): every spawn now sits 700 m outside its objective’s zone. (decreased from 1km)
  • Exploitation: when a cache is destroyed, al-Zalaam loses 20% of the influence win line. (testing)
  • Patrol bases now have crossloading removed, but resupply is now once every 20 minutes.
  • Bandaging uses the patient’s bandages first, so a medic with none can still treat a patient who has some.
  • Seeding and dynamic AO matches keep the mortar roles closed.

Gunplay

  • With the bipod legs out but not planted, muzzle climb is 10% and sway 5% higher.
  • Reaching for the radio dips the weapon down-left, and regripping lifts it back, with 65% smaller rebounds. It settles in 0.7 s going in and 0.4 s on regrip.
  • Enfield: staged round-by-round reload. Cancelling keeps the rounds already loaded, up to 10 in the magazine and chamber.
  • RPK animations fixed, bipod would flicker out on firemode select.
  • Character and weapon models are darker in shade, since the new lighting made kit look too bright.

Mortars

  • Each round’s muzzle speed now varies slightly (1%), so long-range rounds spread out instead of all landing within about 2 m. Range cards are unchanged.
  • Mortar rounds can be crossloaded from the J menu. After handing over any two-handed item, you go back to your primary.
  • Leaving a mortar emplacement puts your primary weapon back in your hands.
  • Mortar explosions have added debris, ricochets and punch.

Medical Wheel (H)

  • Restyled to match the other radial wheels, with the patient’s name above it and blood level as a glow in from the rim.
  • Redrawn bleed, wound, tourniquet, blood bag and mouse icons.

B-TAK & Watch

  • While aiming down sights, the watch heading follows your weapon, so the bearing matches where rounds go (was up to 3° off). The heading digits read true (they showed one degree low).
  • Your squad’s markers on the B-TAK match the watch (rank chevrons and role icons), and hovering one shows the player’s name.
  • The Layers panel closes when a tasking question box opens, so the box’s squad buttons take clicks again.
  • New B-TAK handling sounds.
  • Deployment screen CROSSLOAD tiles keep their amber border.

Weapons & Maps

  • Kambori: trees and shrubs draw further out, a new building in the large compound, prop fixes and a terrain seam fix.
  • Tsavo: grass is back along the dam and in other bare spots.

Fixes

  • Fixed the B-TAK freezing a few seconds after deploying (stuck cursor, dead controls).
  • Fixed the medical wheel only selecting the head (seen on Build 753).

All patch notes